It’s cool and all but I’m tired of the constant remakes. And it’s past due. They already remade it on 3DS but should have gotten a big boy console release back then. At this point I really want a new, regular 3D Zelda that isn’t BoTW a third time in a row. It’s been FIFTEEN YEARS.
looks great. already ordered.
no clue what the nitpickers are on about, but i’m not an armchair game designer who thinks I could do it better.
I’m excited as hell.
I love Ocarina of Time with all my heart, but it hasn’t aged well like most games of its era. I can’t wait to re-experience it with modern controls and quality of life.
Additionally I’m more excited that it’s a faithful remake vs a reimagining. I’ve wanted an updated version of OoT for a long time, and the 3D versions never scratched that itch for me.
Have you tried Ship of Harkinian?
https://www.shipofharkinian.com/
I think it’s the best version of the game, enough quality of life and playability improvements but without losing what made the original so good.
And add the 3DS HD textures with it. Better graphics, modern resolution support, and twin stick camera movement is amazing
Same here. I hated breath of the wild. But this Zelda is true to the dialogue and game mechanics looks simple like the OG 64 version. From darunia smacking your head to the great fairy. Oh man I’m psyched. Buying a switch 2 just for that.
I was more excited when I thought this was a trailer for the movie. I am not a big fan of remakes; I prefer entirely new things. The only thing aside from the visuals that would be beneficial is modernizing the control scheme; but OOT is so simple, the fact it was an early 3D game when they hadn’t yet nailed the controls wouldn’t really make a huge difference. The camera might control better having the right stick be dedicated to it; but that’s about it.
Looks great. I wish Mario 64 got the same treatment in its recent rereleases. The game’s got good bones, but it has some rough edges with respect to controls that we could fix with a modern C stick, and I don’t think early 3D graphics have the same sentimental value that pixel art does.
i’m pretty bumbed. a remake of OoT that incorporated the improved combat and map design of the newer games would be an insta buy, but it seems like the same game but with a focus group approved Nintendo-Hire-This-Man hyper detailed art direction. the “playing the songs into the mic” thing is neat at the very least, but other than that i can’t think of a reason to play this over the original
I have qualms about it as well. Hype realism freaks me out sometimes. Can’t even handle the 3ds version. I luckily got a Nintendo and first edition OoT on eBay. I stick to that.
Young Link and Zelda’s faces are terrible. They put a lot of work on the main cast (Link, Zelda, Sheik, Ganondorf), they put half as much effort on Saria who looks decent, and then for every other NPC (Castle Town) they just… didn’t do anything? Are the Castle Town characters even from the same game at all? I’d be fine with a style of the same level as Saria, but the DLSS5 yass faces for young Link and Zelda are just bad. Sheik looks a little over designed but not awful (after all, we don’t even see the face, that helps), Ganondorf looks the best of them all. Adult Link might be okay but I didn’t look for a stable shot of him for too long - I just don’t quite get why they made so much touch-ups on young Link’s outfit, fabric textures and all, but apparently close to nothing on adult Link? ETA slowed down the trailer, adult Link looks fine (glimpse of the red tunic design fluff looks sweet), it seems that only young Link and Zelda are super weird overdone. Maybe it’s not that bad.
New UI and UX is the most expected. The reuse of the Breath / Tears / Echoes item selection menu leaves a terrible taste, but since we have a much more limited item selection, maybe this is the best case they could have thrown this on. Should be fine, that was the most basic thing to update. Quest log presentation is nice UX update.
The touch-up on the combat system and animations is gorgeous, the sword swings and the hammer swings feel great. The monsters look amazing, bosses too, much better than the human characters. Darunia and Ruto look borderline uncanny valley but they might be okay in game.
Environment detail quality is fine. I’d be fine with less sparky ultra detailed textures and materials and fabrics, this isn’t quite my taste and Kokiri Forest might be a little too busy, but I would be okay playing a game like that. The few shots we saw of the Spirit Temple, as well as the Gerudo Hideout, the field, seem to be great, Castle Town and all that - textures and detail wise, it looks fine.
BUT… Maps are 1:1. Utterly, extremely disappointed on that. Like… The Deku Tree has a flat ground, flat walls, flat everything. It looks like the dungeons literally took the 64 maps and slapped a new hyper DLSS5 texture on it. They added a dedicated jump button, but the dungeons will have all the same flat surfaces and the same ledges to grab and everything - what even is the point of the jump button if everything else is the same? Where are you even going to use it that’s new here, where are you going to jump that the OG didn’t already do if the polygons on the map are literally the same? Castle Town also using the same map with no change, the same square, the same alley, is the worst, the most “zero effort” spot. They might have added more details to Hyrule Field, touched up the hills and river banks, but it looks like everything else, every map, every screen will be 1:1 identical - except the Hyrule Field map which appears to be just a little shorter at the bottom for some reason under the ranch? Did they cut the river from the Gerudo valley entrance a little shorter and made the field match, since there might be much less or no field transition scene? Hyrule Field was at the very least the one place I expected to see get bigger, but no, it’s shorter.
This suggests that the whole game will be 1:1 after all. Every single heart piece location, gold skulltula? Exact same. Every single dungeon room? Pull a guide from '98. Volvagia strat? Identical. Now I have to wonder what they’ll replace the stone / shard of agony with, because it’s looking like they didn’t spare any thought for that sort of thing. And most of all - absolutely zero change anywhere, no lore update to match the more recent games, no environment design update beside the ultra realistic UE5 standards, zero new location in the world, no extra room in any dungeon, no moved item, no extra background lore, not a single inch changed on any wall or floor. Nothing on the Sacred Realm, no change in the Forest or Shadow Temples, the most we might get is a couple new lines walking next to random NPCs. The presence of the Triforce mark on young Link seemed to hint that they were going to adapt a couple things from later lore, but I don’t believe in that anymore, I’m expecting identical dialogues, even the cutscenes are 1:1. They straight up looked at all the “Nintendo, hire this man” comments on every UE4/UE5 Mario / Zelda Youtube video and said okay and nothing else. ^actually they said we’ll do that ourselves and This Man is getting a C&D^
Dump the texture pack on Ship of Harkinian and bam, that’s this remake. This is the 3DS version a second time. Like, just take the 3DS version and put the same control / menu touch-ups, that would have been fine.
Since all the work is clearly done, Majora’s Mask should obviously be expected next year, no change (but this one would have been a more obvious choice to leave 100% untouched).
Only change I think I’m spotting is the item screen, there appears to be a spot for a 5th bottle, since there are 5 spots at the bottom with the same design? And I assume that 5th bottle takes the spot of either the masks / item swaps or the ocarina, sending them somewhere else - it would make sense for the ocarina to have a dedicated button.
The DLSS look makes the characters too uncanny for me to really enjoy it.
It looks foggier than Superman 64. Why is there fog or mist in every shot of that trailer?
Young link looks like a toddler, not a 10 year old. Why do their faces look like that?
How does voice acting improve on the original?
I’m going to stick to the fan recomps when I get the OoT itch. This looks like dog shit.
I think I am done with Nintendo because of their greed. I won’t buy their games or any consoles for this reason.
It’s one thing to make money, but it’s quite another to take advantage of loyal customers, keep tariff refunds, file frivolous lawsuits, and overcharge for everything.
Looks neat still not buying s2
I guess I’m happy for those who have never played it before. It looks pretty good. For me, I’ve already played through this game at least 3 times. It was the same with the Link’s Awakening remake. Hopefully they’ll use the engine to make something new soon.
I got the remake of links awakening because I never finished I the original.
I’ve beaten OoT on N64 & the master quest on GameCube…
Oooh. They made it pretty. Yawn.
That looks fantastic. I’ve played and beaten the game on both the N64 and the Wii, but to enter that world again with it looking so good… very tempting 😁
It looks great, Ii wore out at least two controllers playing that back in the day. I am happy for those that get to experience it for the first time.






