I don’t really care how a frame is generated if it looks good enough (and doesn’t come with other notable downsides like latency). This almost feels like complaining about screen space reflections being “fake” reflections. Like yeah, it’s fake, but if the average player experience is consistently better with it than without it then what does it matter?
But it does come with increased latency. It also disrupts the artistic vision of games. With MFG you’re seeing more fake frames than real frames. It’s deceptive and like snake oil in that Nvidia isn’t distinguishing between fake frames and real frames. I forget what the exact comparison is, but when they say “The RTX 5040 has the same performance as the RTX 4090” but that’s with 3 fake frames for every real frame, that’s incredibly deceptive.
It does add latency, you need 1-2ms to upscale the frame. However, if you are using a lower render resolution (instead of going up in resolution while rendering internally the same) then the latency will be lower because you have a higher frame rate
Yeah, so it doesn’t add latency. It takes like 1-2ms iirc in the pipeline, which like you said is less than/the same/negligibly more than it would take to render at the native resolution.
So it has limits? Oh no…… At 1000fps you can’t do much rendering effects at all. Luckily no one, and I do literally mean no one, plays games at 1000fps.
If you’re playing games at 500fps you don’t need DLSS. What is your point? Again - it’s for situations where you can’t get a good framerate at the settings you want to use.
My point is my 2060 can’t reach 500 fps even if you run the game in DLSS. You need a more powerful GPU, DLSS can only increase your FPS if the FPS is terrible, it can’t boost you from 250 to 500
But it does come with increased latency. It also disrupts the artistic vision of games. With MFG you’re seeing more fake frames than real frames. It’s deceptive and like snake oil in that Nvidia isn’t distinguishing between fake frames and real frames. I forget what the exact comparison is, but when they say “The RTX 5040 has the same performance as the RTX 4090” but that’s with 3 fake frames for every real frame, that’s incredibly deceptive.
He’s talking about DLSS upscaling - not DLSS Frame Generation - which doesn’t add latency.
It does add latency, you need 1-2ms to upscale the frame. However, if you are using a lower render resolution (instead of going up in resolution while rendering internally the same) then the latency will be lower because you have a higher frame rate
Yeah, so it doesn’t add latency. It takes like 1-2ms iirc in the pipeline, which like you said is less than/the same/negligibly more than it would take to render at the native resolution.
Which also means it’s not possible to use it to go to 1000 fps
So it has limits? Oh no…… At 1000fps you can’t do much rendering effects at all. Luckily no one, and I do literally mean no one, plays games at 1000fps.
Yes, but that also means there’s no FPS advantage at all at 500 Hz using DLSS and people do play at 500Hz
If you’re playing games at 500fps you don’t need DLSS. What is your point? Again - it’s for situations where you can’t get a good framerate at the settings you want to use.
How is this hard to understand?
My point is my 2060 can’t reach 500 fps even if you run the game in DLSS. You need a more powerful GPU, DLSS can only increase your FPS if the FPS is terrible, it can’t boost you from 250 to 500