I think DLSS (and FSR and so on) are great value propositions but they become a problem when developers use them as a crutch. At the very least your game should not need them at all to run on high end hardware on max settings. With them then being options for people on lower end hardware to either lower settings or combine higher settings with upscaling. When they become mandatory they stop being a value proposition since the benefit stops being a benefit and starts just being neccesary for baseline performance.
Correct me if I am wrong but maybe they meant when Publisher/Devs list hardware requirement for their games and includes DLSS in the calculations. IIRC AssCreed Shadows and MH Wilds had that.
I think DLSS (and FSR and so on) are great value propositions but they become a problem when developers use them as a crutch. At the very least your game should not need them at all to run on high end hardware on max settings. With them then being options for people on lower end hardware to either lower settings or combine higher settings with upscaling. When they become mandatory they stop being a value proposition since the benefit stops being a benefit and starts just being neccesary for baseline performance.
They’re never mandatory. What are you talking about? Which games can’t run on a 5090 or even 5070 without DLSS?
Correct me if I am wrong but maybe they meant when Publisher/Devs list hardware requirement for their games and includes DLSS in the calculations. IIRC AssCreed Shadows and MH Wilds had that.