https://store.steampowered.com/app/1867240/WARDOGS
There will be one more playtest from August 21–23. To receive an invitation, register via Steam or player.gg or pre-order
https://store.steampowered.com/app/1867240/WARDOGS
There will be one more playtest from August 21–23. To receive an invitation, register via Steam or player.gg or pre-order
It’s usable until it isn’t. That’s the problem with Wine/Proton. It’s not a stable implementation of a well defined specification like Java. It’s a reimplementation via reverse engineering of proprietary Win32, something that’s buggy and sometimes changed between Windows updates by accident.
Update to a game compiled with a slightly newer version of Visual Studio, like it’s happening all the time with live service games? Compatibility becomes a dice roll. Sure, the chance is high that compatibility is kept but it not 100%. Neither is Proton not breaking a game by accident. The big games are automatically checked by Valve but some weird indie game isn’t.
And here comes the wonderful thing that’s Steam Linux Runtime: containerized binary compatible runtimes of every other or so Debian release. All the issues about not being able to target Linux because of its ever changing nature have been fixed by Valve and yet for whatever reason Valve refuses to promote it towards developers.
They literally promote Win32+x86 emulation for Steam Frame development, a wearable platform where even the slightest stuttering can cause motion sickness and where battery optimization is paramount.
I hope Valve bring Lepton, their Android compatibility layer, to x86 Linux as well. Lepton is based directly on AOSP and not reverse engineering. I have higher hope for that.
I’ve had games with native Linux versions on Steam break more times than games I play through Proton
With Proton it’s usually temporary, and is fixed with a new release. When native Linux games break it has been permanently, because the developers stop maintaining it. Though it might be worth mentioning that I mostly play multiplayer and I consider a game “broken” if I no longer can play together with my friends who use Windows
How many of these games target a proper Steam Linux Runtime? My guess is none and your experience is based on ancient Linux versions from a time SLR did not exist.
Of course. “Valve refuses to promote it towards developers” I literally wrote that already.
Proton is a hacky workaround, targeting and properly maintaining Steam Linux Runtime is the proper solution but Valve does not promote this, so nearly nobody knows about it, and Lepton could be a properly promoted, directly based on AOSP instead of reverse engineering option, should Valve bring it to x86. That’s literally what I wrote already.
I would argue the difference is that they claim that it’s officially supported through Proton, meaning they’re likely to put effort into ensuring it continues to function through proton.
+1. I have no argument with this.