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Joined 11 months ago
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Cake day: May 29th, 2024

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  • Retro is a good starting point. You can store just about every NES game ever released in less than a GB, and the SNES isn’t that much bigger. Once you get into the 3D era you might have to be a little more selective, but you could still fit a lot of early 3D games in there.

    Another way to economize space would be video game mods. Since many mods reuse the same models and textures to make a new game, you could multiply the amount of content you get per MB that way. And there are a ton of Half Life 1 mods, Thief mods, and Doom WADs out there. Gmod can run over LAN, and there’s an absolute ton of maps and game modes for that.

    Finally, there are some more modern games that are remarkably small. Animal Well is only 35 MB. Gloomwood is only 2.07 GB, comparable to the size of its inspiration Thief (1998), though Gloomwood is unfinished at the moment and will probably be bigger once it’s out of early access. Shadows of Doubt is 1.31 GB. Lethal Company weighs in at 1.07 GB and can apparently be made to work over LAN. ADACA at 2.44 GB is actually smaller than its inspirations Half Life 2 and STALKER, probably by dint of having only vertex colors and no textures.





  • Nah,

    If I walk up to you on the street and tell you to hand over your money or I’ll kill you, that’s enough to land me jail. Its maybe even enough for you to be justified in punching me in self defense, if you feared for your life and there was no other way you could ensure your safety.

    But suddenly if I say I want to put a million people in a gas chamber that’s A-OK? Suddenly no one can punch back or else they’re “just as bad”? Suddenly the lines are super blurry and the slopes are super slippery and its absolutely impossible to tell what a threat of violence is.

    Its a crime to say you’ll kill one person, its your right to say you’ll kill a million.