Not sure how obscure this one is, but in Metal Gear Solid 3: Snake Eater, there’s typically a bunch of creative ways to do things, and you’re punished for being consistent (you do mostly headshots? They get helmets!). There’s a boss fight with an ancient sniper known as The End, and Kojima wanted it to take a week to complete. He was told no, of course, but it’s still a massive exercise in patience.
Alternately, you can just quit the game, pop the cartridge out for a week, and when you start it up on day 8, The End has died of natural causes.
Similar to the boss fight in MGS with Psycho Mantis. You had to switch your controller to the second player port for that boss fight, so he couldn’t “read your mind,” and perfectly block all your inputs from the first player port.
There may have also been some save cartridge shenanigans, as it was a PS1 title
I think The End is obscure enough for people who haven’t played it. Fun fact: this is one of the very few uses of the RTC setting on the PS2 affecting gameplay.
I exhausted all the ones I know in the PCSX2 2.4 blog post:
Not sure how obscure this one is, but in Metal Gear Solid 3: Snake Eater, there’s typically a bunch of creative ways to do things, and you’re punished for being consistent (you do mostly headshots? They get helmets!). There’s a boss fight with an ancient sniper known as The End, and Kojima wanted it to take a week to complete. He was told no, of course, but it’s still a massive exercise in patience.
Alternately, you can just quit the game, pop the cartridge out for a week, and when you start it up on day 8, The End has died of natural causes.
Similar to the boss fight in MGS with Psycho Mantis. You had to switch your controller to the second player port for that boss fight, so he couldn’t “read your mind,” and perfectly block all your inputs from the first player port.
There may have also been some save cartridge shenanigans, as it was a PS1 title
Changing the controller port was one of my favourite game moments ever. Such a clever idea.
I think The End is obscure enough for people who haven’t played it. Fun fact: this is one of the very few uses of the RTC setting on the PS2 affecting gameplay.
I exhausted all the ones I know in the PCSX2 2.4 blog post:
Kingdom Hearts has a similar mechanic, but it uses your in-game time’s hours mod 12 to give you a reward at the clock tower.