I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.


Maybe I should try it again. I like the idea of the three action economy and teamwork from what I’ve read of pf2e. The mod didn’t have all the normal tutorial stuff, if I recall.
Does it do initiative the same way as 5e? Because that sounds like it would make teamwork annoying. “I need you to distract them, but you rolled low on iniative and I can’t just like wait for you to do it”