

@FishFace @x00z my small thought -> i think today no solution can prevent “cheaters” because you can’t differ “cheaters” from users anymore if they want to.
Here is why ->
One PC is running the game -> a second PC emulates Keyboard and mouse inputs using a CAM (Capture Card) / Sound (microphon / digital capture) and an on the Game trained AI.
So what does any “cheat protection” offer if they don’t protect against serious cheating ?
PS: “The only still working protection is lan play with control over hardware / software and players like done on real events”



@columbus the dot.com bubble bursted but some tech stayed. Imho it will be the same with AI ( even more precise different Machine Learning Stuff ). ML has been around before the hype and there will be ML after the hype.
https://datacentremagazine.com/news/ibm-ceo-questions-trillions-in-data-centre-spending
^^^ but this should make clear that the current way will most likely end in a big crash for capital IMHO.