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Joined 2 years ago
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Cake day: June 12th, 2023

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  • I remember Valve placing honeypots that would be impossible for a honest player to see or reach, and banning in mass the players who fall for it after some time to avoid the adaptation of the cheaters. And that is a cheap yet effect way to clean the player base.

    Other interesting strategy is to limit the client information available, of the character is not looking with a scope, the client doesn’t need to know if there is another player far in that direction.

    Probabilistic analysis is not the only way.

    But I know that some strategies would demand major reworks or good planning from the development phase.