Sign here to support the EU’s “STOP destroying videogames”

This initiative calls to require publishers that sell or license videogames to consumers in the European Union (or related features and assets sold for videogames they operate) to leave said videogames in a functional (playable) state.

Specifically, the initiative seeks to prevent the remote disabling of videogames by the publishers, before providing reasonable means to continue functioning of said videogames without the involvement from the side of the publisher.

The initiative does not seek to acquire ownership of said videogames, associated intellectual rights or monetization rights, neither does it expect the publisher to provide resources for the said videogame once they discontinue it while leaving it in a reasonably functional (playable) state.

    • neon_nova@lemmy.dbzer0.com
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      3 days ago

      Completely agree. Once they drop support remove always online requirements and provide what is necessary for people to run their own servers. That’s basically the way things used to work by default.

    • ImplyingImplications@lemmy.ca
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      3 days ago

      There are definitely improvements that can be made in this area. I’m all for requiring transparency about what exactly is being purchased, like the California law that requires informing the purchaser if they are buying ownership or a licence to access, or Steam’s store page requirements to list all DRM, third party accounts, anti-cheat, etc. However, this initiative is vague, doesn’t suggest any actual law changes, and its promoter seems to be more into the idea of data hoarding than consumer protection.

      From the initiative:

      Videogames themselves are unique creative works. Like film, or music, one cannot be simply substituted with another. By destroying them, it represents a creative loss for everyone involved and erases history in ways not possible in other mediums.

      This has nothing to do with consumer protection. He’s even said in a video that he wants the genre of gacha games to end. I play gacha games. Why does he get to prevent me from playing games I like? I thought we were protecting consumers? I feel like this cause is like the PETA organization. It’s definitely a great idea in general, but they’re going about it in an extreme way.

      • osprior@lemmy.world
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        3 days ago

        I don’t see it being extreme to be able to play any game I purchased forever, instead of right now when if an online only or online required game shuts down, it is just gone.

        Fuck transparency, just don’t destroy games that don’t need to be destroyed. The movement is specially designed NOT to be suggesting any laws as that’s for law makers to design and implement, the goal is to show people don’t want things they purchased to be remotely disabled.

    • oyzmo@lemmy.worldOP
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      3 days ago

      Ok, thanks for sharing how the system works. 600k more, then I really hope everyone shares! Can’t give up without trying 😁

      • HappyFrog@lemmy.blahaj.zone
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        3 days ago

        Don’t get me wrong, even if we don’t reach it it’s still a message to legislatures that this is something we want. I have my hopes up :3

  • sugar_in_your_tea@sh.itjust.works
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    3 days ago

    This doesn’t seem to mention online components. What’s a “reasonably functional (playable) state” for a purely online game? It says publishers don’t need to provide resources, but surely some form of resource (e.g. server code/compiled binary) is essential for such a game to be “playable,” no?

    I wish they would’ve clarified that. As it stands, I can see an argument for publishers just abandoning and disabling online components as “reasonable,” yet so many games are defined by that online component.

    Maybe they just wanted to keep it simple. Idk.