

No, but I’d like to hear it if anyone else finds one
I joined Lemmy back in 2020 and have been using it as @qaz@lemmy.ml until somewhere in 2023 when I switched to lemmy.world. I’m interested in systemd/Linux, FOSS, and Selfhosting.


No, but I’d like to hear it if anyone else finds one


Some apps really go overboard, I tried out a bookmark collection app called Linkwarden some time ago and it needed 3 docker containers and 800MB RAM


Is this going to be one of those extortion lawsuits like with that previous merger?


The thing powering the game is also “Open Sourced” under a modified version of the BSL, so I think it’s going to be something similar to that.


An SQL database that is made to deal with real-time data such as player positions. I’m not sure if this is the official term for it, but I think they call it that and it seems to fit.


Not quite, you can’t shape the world like Minecraft. It’s more comparable to Trove. There is Luanti but despite how much I want to like it, it’s just not quite there.


This game is powered by SpaceTimeDB which is a realtime SQL database, it seems very interesting and was actually the reason I tried out Bitcraft.
SpacetimeDB has enabled us to build our massively multiplayer game, BitCraft, with a small team. Its entire backend, including all game logic, real-time player positions, and all persistent state, is implemented as a SpacetimeDB module.
So this game is also kind of a demo of this “Supabase but for games” VC funded startup.
No, they made their own engine in Java
It’s a different game created by one of the largest Minecraft servers Hypixel


And Microsoft would be in control of the web
The API shenanigans


Akamai, Fastly, and the other big cloud providers each have their own solution. There don’t seem to be many large CDN’s in the EU, though


I looked through the data and less than 1% was looking for a same-sex partner


Only if you have free / cheap electricity


the OS maintains a pool of zeroed pages
TIL, I didn’t know that.


Doesn’t that make it slower because it needs to zero out all the bytes first?


Do you mean OS’?


or people on Linux are more inclined to share crash logs
That’s probably true


Kind of, the launcher inserts some information at the start of the log with general information such as hardware, mods used, and launcher version & source. I’ve written a parser that extracts that information.
Our company still relies 100% on Azure and probably won’t switch anytime soon. Azure has now opened a partnership with an EU company to share code with them in case of a hostile government takeover (idea being that they could rebuild the cloud in the EU). This obviously purely symbolic and completely impractical measure was still enough for our company to cancel all plans to migrate away from Azure. It’s frustrating.