

i mean… okay then, step up and stretch your arms out while i get the hammer and nails…


i mean… okay then, step up and stretch your arms out while i get the hammer and nails…


i really do think this is something that should be brought up more, whatever ones opinion on AI there at least needs to be some things that don’t immediately jump on the bandwagon, as a fallback and control group.
like, fuck, imagine if our earliest ancestors had found some funny looking red mushrooms with white spots and all had a taste at once, our species would have gone extinct!


To prevent it getting lost i want to point this out in its own top-level comment:
Keep in mind that as the copyright holder you can publish your code under as many licenses as you wish, and charge for whichever licenses you wish.
You could publish it for free under AGPL, charge a smaller sum for developers who want/need a more permissive license like BSD 3-clause, and charge out the ass for a full on proprietary license.
Do note though that you’d have to think about how to handle contributions, as that will be copyright of the respective authors and thus you can’t just merrily go and change the license of their contributions. You’d have to ask them to sign a Contributor License Agreement or just straight up manage the codebases separately (which is a little bit of a mess).


don’t forget that the copyright holder is perfectly free to sell copies of their software under different licenses, OP could provide the GPL copy for free and clearly advertise that buying it under MIT or a non-open license is available.


do mind that (and i’m pretty sure this still works with AGPL but this isn’t gospel) you can have the engine be open source while keeping the assets proprietary and requiring they be purchased to actually sensibly play the game.
This is how the original DOOM works, there’s an ocean of modified doom engines but you still have to buy the assets to play the proper actual DOOM game. You can use alternative asset packs but it’ll look and sound like a fairly different game.
And of course it’s vastly easier to create alternative assets for such a simple game, compared to the labour that would be involved in a larger modern game.
well what are your criteria? Asking for advice without saying what you need isn’t tremendously useful and, as has happened, mostly just results in people recommending whatever they personally use for whatever reasons.
delta absolutely needs an account though, it’s literally email


you can always just host your own fdroid repo, there’s nothing magical about it and it’s trivial for users to add it to their client.


this is like complaining about tractors being outdated and clunky, buddy you’re not the target audience


because a fucking depressing amount of computers are still running old windows versions for compatibility reasons, and it would be really nice if we could eventually replace it with something that isn’t a leaking sieve in terms of security.


astounds me that people still don’t make that priority #1


Sproingle is an open source alternative to mipple
it’s literally on poob


It is, because these days it’s incredibly easy to find information about you unless you fundamentally change all your habits related to technology.


there’s no requirement at all to check edits, but some people like to do so.
I think really the only thing you should avoid is editing large areas in one go, and make sure you include a useful summary of the changes.


that’s not what i’m saying though: what i’m saying is that AMD and intel aren’t any different from nvidia, they’re all the same shitheads that are happy to pretend they’re pro-consumer and not evil when they have the excuse of being the underdog.
There are companies that try to not be evil (or at least minimally evil as required by capitalism) but AMD isn’t one of them. Go support RISC-V and openpower instead.


let’s not act like massive multinational corporations care about us, AMD is also ethically miserable, as is intel and everyone else.


HDMI Fuckum
Helix is tainted: https://github.com/helix-editor/helix/pull/15433/commits