• 0 Posts
  • 801 Comments
Joined 3 years ago
cake
Cake day: June 10th, 2023

help-circle


  • i really do think this is something that should be brought up more, whatever ones opinion on AI there at least needs to be some things that don’t immediately jump on the bandwagon, as a fallback and control group.

    like, fuck, imagine if our earliest ancestors had found some funny looking red mushrooms with white spots and all had a taste at once, our species would have gone extinct!


  • To prevent it getting lost i want to point this out in its own top-level comment:

    Keep in mind that as the copyright holder you can publish your code under as many licenses as you wish, and charge for whichever licenses you wish.
    You could publish it for free under AGPL, charge a smaller sum for developers who want/need a more permissive license like BSD 3-clause, and charge out the ass for a full on proprietary license.

    Do note though that you’d have to think about how to handle contributions, as that will be copyright of the respective authors and thus you can’t just merrily go and change the license of their contributions. You’d have to ask them to sign a Contributor License Agreement or just straight up manage the codebases separately (which is a little bit of a mess).



  • do mind that (and i’m pretty sure this still works with AGPL but this isn’t gospel) you can have the engine be open source while keeping the assets proprietary and requiring they be purchased to actually sensibly play the game.

    This is how the original DOOM works, there’s an ocean of modified doom engines but you still have to buy the assets to play the proper actual DOOM game. You can use alternative asset packs but it’ll look and sound like a fairly different game.
    And of course it’s vastly easier to create alternative assets for such a simple game, compared to the labour that would be involved in a larger modern game.